presentation_a0215326

ProEXR File Description

=Attributes=
cameraAperture (float): 35.999928
cameraFNumber (float): 8.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 999999984306749440.000000
cameraFocalLength (float): 75.000000
cameraFov (float): 25.504980
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 200.000000
cameraTransform (m44f): [{1, 0, -0, 125}, {0, -0.998049, -0.0624388, -1200}, {0, 0.0624388, -0.998049, 105.5}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 3507, 2479]
displayWindow (box2i): [0, 0, 3507, 2479]
lineOrder (lineOrder): Increasing Y
name (string): „“
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
type (string): „scanlineimage“

=Channels=
A (half)
B (half)
G (half)
GI.B (half)
GI.G (half)
GI.R (half)
R (half)
SSS.B (half)
SSS.G (half)
SSS.R (half)
Z (half)
bumpnormals.X (half)
bumpnormals.Y (half)
bumpnormals.Z (half)
diffuse.B (half)
diffuse.G (half)
diffuse.R (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
matteShadow.B (half)
matteShadow.G (half)
matteShadow.R (half)
normals.X (half)
normals.Y (half)
normals.Z (half)
reflect.B (half)
reflect.G (half)
reflect.R (half)
refract.B (half)
refract.G (half)
refract.R (half)
selfIllum.B (half)
selfIllum.G (half)
selfIllum.R (half)
shadow1.B (half)
shadow1.G (half)
shadow1.R (half)
specular.B (half)
specular.G (half)
specular.R (half)
totalLight.B (half)
totalLight.G (half)
totalLight.R (half)